This is just a little demo of a neat little water shader I whipped up in Shader Graph this afternoon.

Not much to write home about, but it:

  • is pretty decent looking for URP
  • is only using a quad to render
  • is completely procedural
  • is very fast (mobile / VR compatible)
  • is light baking / GI compatible!


And here’s one with a bit of wind gusts over the surface added to the shader: