This is just a little demo of a neat little water shader I whipped up in Shader Graph this afternoon.
Not much to write home about, but it:
- is pretty decent looking for URP
- is only using a quad to render
- is completely procedural
- is very fast (mobile / VR compatible)
- is light baking / GI compatible!
And here’s one with a bit of wind gusts over the surface added to the shader: